Friday, August 23, 2013

Iron Skyrim Continues

Iron Skyrim Continues

Update: This plan is not working so well.... apparantly something is conflicting with Frostfall, meaning going an environmental death variant of Iron Skyrim isn't going to work so well. I need to figure stuff out more to make this work.

Well, a few mod updates and finally getting the Dragonborn DLC, due to conflicts, completely destroyed my ability to continue Iron Skyrim for a time. So the mod list has had to be rebuilt. My previous mods? Whatever they were, I don't recall. So, instead, I've added a whole new list of mods.

Now, a number of them specifically increase difficulty. I gave a few runs, and found I was lucky to last five minutes without dying. This doesn't make for a good story. (And I've found that enemies doing critical auto-kill moves can end most Ironman runs REALLY fast.)

So, instead, I'm going to try a different set of Ironman rules for the next character. Since I've included hypothermia... if my character dies as a result of environmental effects, they're dead. Combat deaths allow respawns. However, this comes at a cost..... all gear my character uses MUST be self-made. They can't buy equipment or use loot. All equipment must be crafted. (Yes, this includes player home. I won't use any pre-fab home, but will have to use the hearthfire self-building homes.)


Before I go into the next bout of Iron Skyrim, I figure I might as well share the mods.

So, in no particular order...
  • T3nd0s Skyrim Redone
  • Gifts of the Outsider - Dishonored in Skyrim
  • Character Creation Overhaul 
  • Frostfall (Adds environmental effects, such as hypothermia)
  • SKSE (By itself, does nothing, but needed for other mods)
  • SkyUI (Pretties up menus, and required for some mods)
  • Extra Encounters - Dawnguard
  • Extra Encounters - Higher Spawn Rate
  • Extra Encounters - Dragonborn
  • Arthmoor's Unofficial patches (Skyrim, Dawnguard, Dragonborn, Hearthfire, High Resolution)
  • Field Alchemy
  • No More FastTravel
  • More Carriages (to balance in regards to no more fast travel)
  • Archmage Spellcrafting
  • Craftable Scrolls
  • Oblivion Style Healing
  • Dispose of Corpses
  • Morrowind Music
  • Spells of the Third Era
  • Old School Spells
  • Morrowind-Colored Soul Gems
  • True RPG
  • Kill Anyone, Anytime
  • Flyable Broomstick
  • Open Cities Skyrim
  • Golden Saints
  • Morrowind Tribunal Weapon Pack
  • Candles of the North: Morrowind-esque wielded candles
  • Bestial Hunger - Werewolf Bloodlust
  • Artifacts of Morrowind: Ring of Phynaster
  • Mabynna's Spirit Summons
  • Beastieary of Solsthiem
  • Divayth Fyr Companion
  • Sixth House Bell Hammer
  • Chrysamere
  • Ashland Amulets
  • BiPolar Blade
  • The Fork of Horripilation
  • Mace of Aevar Stone-Singer
  • Mudcrab Merchant
  • Morrowind Potion Names
  • Ice Blade of the Monarch
  • The Aradraen
  • Old Good Glass
  • Khajiit "Eye of Fear"
  • Usable Keening
  • Morrowind Skooma
  • Morrowind's Moons
  • Moon-and-star
  • Morrowind's Legendary Rings
  • Domino's Mudcrab Merchant
  • Divine Intervention
  • GoldBrand
  • Books Books Books 2
  • Better Quest Objectives
  • Mark & Recall
  • INIGO

No comments:

Post a Comment