Iron Skyrim Continues
Update: This plan is not working so well.... apparantly something is conflicting with Frostfall, meaning going an environmental death variant of Iron Skyrim isn't going to work so well. I need to figure stuff out more to make this work.Well, a few mod updates and finally getting the Dragonborn DLC, due to conflicts, completely destroyed my ability to continue Iron Skyrim for a time. So the mod list has had to be rebuilt. My previous mods? Whatever they were, I don't recall. So, instead, I've added a whole new list of mods.
Now, a number of them specifically increase difficulty. I gave a few runs, and found I was lucky to last five minutes without dying. This doesn't make for a good story. (And I've found that enemies doing critical auto-kill moves can end most Ironman runs REALLY fast.)
So, instead, I'm going to try a different set of Ironman rules for the next character. Since I've included hypothermia... if my character dies as a result of environmental effects, they're dead. Combat deaths allow respawns. However, this comes at a cost..... all gear my character uses MUST be self-made. They can't buy equipment or use loot. All equipment must be crafted. (Yes, this includes player home. I won't use any pre-fab home, but will have to use the hearthfire self-building homes.)
Before I go into the next bout of Iron Skyrim, I figure I might as well share the mods.
So, in no particular order...
- T3nd0s Skyrim Redone
- Gifts of the Outsider - Dishonored in Skyrim
- Character Creation Overhaul
- Frostfall (Adds environmental effects, such as hypothermia)
- SKSE (By itself, does nothing, but needed for other mods)
- SkyUI (Pretties up menus, and required for some mods)
- Extra Encounters - Dawnguard
- Extra Encounters - Higher Spawn Rate
- Extra Encounters - Dragonborn
- Arthmoor's Unofficial patches (Skyrim, Dawnguard, Dragonborn, Hearthfire, High Resolution)
- Field Alchemy
- No More FastTravel
- More Carriages (to balance in regards to no more fast travel)
- Archmage Spellcrafting
- Craftable Scrolls
- Oblivion Style Healing
- Dispose of Corpses
- Morrowind Music
- Spells of the Third Era
- Old School Spells
- Morrowind-Colored Soul Gems
- True RPG
- Kill Anyone, Anytime
- Flyable Broomstick
- Open Cities Skyrim
- Golden Saints
- Morrowind Tribunal Weapon Pack
- Candles of the North: Morrowind-esque wielded candles
- Bestial Hunger - Werewolf Bloodlust
- Artifacts of Morrowind: Ring of Phynaster
- Mabynna's Spirit Summons
- Beastieary of Solsthiem
- Divayth Fyr Companion
- Sixth House Bell Hammer
- Chrysamere
- Ashland Amulets
- BiPolar Blade
- The Fork of Horripilation
- Mace of Aevar Stone-Singer
- Mudcrab Merchant
- Morrowind Potion Names
- Ice Blade of the Monarch
- The Aradraen
- Old Good Glass
- Khajiit "Eye of Fear"
- Usable Keening
- Morrowind Skooma
- Morrowind's Moons
- Moon-and-star
- Morrowind's Legendary Rings
- Domino's Mudcrab Merchant
- Divine Intervention
- GoldBrand
- Books Books Books 2
- Better Quest Objectives
- Mark & Recall
- INIGO
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